Tellynott corner module 2

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Tellynott corner module 2

Postby mark dalrymple » Wed Jan 05, 2011 4:22 pm

Hi all.

Well, I got sick of our very old computer taking an absolute eternity to download the 'layout design, construction & ops' page, and so I thought I would continue this thread here. In hindsight is seems a more appropriate place for it anyway.

Here are a couple of scans of plans of the corner module diorama.

The first sketch shows where the diorama fits onto my layout (the back corner where the stripey lines are). The track plan is almost complete, just the engine terminal to draw in (now worked out).

The second sketch is of the diorama with buildings labeled and a few heights given. All roofs will be above my eyeline. The area within the dotted lines is the area I am working on first.

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Well I worked on one of the background brick walls yesterday. Living in earthquake stricken Christchurch as I do, I thought it only right that I had at least one peice of destruction on my layout. Even in the face of disaster beauty can be found, and thats what I thought when I found this wall. Pre earthquake demolition, but it still represents what much of our central city looks like after the clean up.

These next two pics show progress on the wall. The first pic shows the wall in colour, a black and white copy with a grid drawn in, and the wall with the masking tape cut out (and the fact that my desk REALLY needs to be tidied!).

The second pic shows the wall after being puttied, the star washer castings positioned, and a downpipe placed in position.

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Cheers, Mark.
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Re: Tellynott corner module 2

Postby Zephyrus52246 » Wed Jan 05, 2011 5:57 pm

What an interesting looking structure. Looking forward to see how you model it.

Jeff
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Re: Tellynott corner module 2

Postby mark dalrymple » Mon Jan 10, 2011 5:52 am

Hi all.


Sorry to disappoint Jeff, but I've moved off that wall for a while - you'll have to wait! I like to build from the outside in. I have to know exactly where I'm going before I can finish off all the little details.

Here are some pics of progress. I spent a lot of time moving things around, trying different buildings etc, and as a consequence have changed things up a bit. I deceided too much of Saulena's tavern would not be visible, and so opted for a new DPM kit (that just arrived in the mail) instead. I also deceided the three story wooden hotel I had planned (after drawing up plans and trying different mock-ups) just didn't look right either. Whilst playing, things just clicked with a Kibri brewery, and so there we are. It also conects nicely with the wedge shaped building (which now looks like part of the brewery) which is made up of a Downtown Deco plaster wall (bought off ebay from Randy as one of his 'scratchbuilders walls' deals), to which I have now added scratchbuilt sides and back walls. I also had to reduce the height of the two windows to fit the Tichy Train windows I had, and added plaster sills and lintels in the process. I built a cardboard mock-up of my intended scratchbuilt kitbashed version of SRM's Rugg Manufacturing. I might change heights and widths a little on this, but am generally pretty happy with it. I'm not quite sure about the Red Wing Mill walls yet, but I don't dislike them either.

The first two pics generally show the diorama from its most common viewing angles.

Shot three shows almost all of the diorama.

The last pic is a close up of the wedged shape building with its new sills and plastered side (the back is the same, only I buried some scrap brick underneath in a couple of places and left a little of this showing through.

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Cheers, Mark.
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Re: Tellynott corner module 2

Postby clevermod01 » Mon Jan 10, 2011 10:44 am

Your sight lines all look great. Any insight as to how you approached them? Your drawings show your detail planning but I'm wondering about your overall philosophy.
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Re: Tellynott corner module 2

Postby mark dalrymple » Mon Jan 10, 2011 4:50 pm

"Your sight lines all look great. Any insight as to how you approached them? Your drawings show your detail planning but I'm wondering about your overall philosophy."

Well I'll try to answer this without being too long-winded and off topic!

Firstly, a lot ofthe thinking process I use in my modelling I learnt while studying music at university in which I majored in composition. I was lucky enough to study under John Cousins in my second year, and his lessons will stay with me forever and permeate into many aspects of my life, especially model railroading. For John, music (and all arts) were like life itself - living breathing entities. I remember one lesson in particular when he took the class to one particularly parched piece of ground and slowly poured a bucket of water onto it. We watched as the water slowly chose which paths of cracked ground to take, moving in a slow trickle here and with far more verlocity there, becoming a raging torrent. So I guess translating that, once you have a frame work in place, the work of art more or less writes itself. You still have to shape it, minipulate it, but you have to stay true to its voice, and not force it into something its not.

Well that probably makes no sence at all - I never really did understand what I learned, just that I learned a lot!

The other important aspect I use for any scene (which I also always use when writing music) was creating from the outside in. I have almost mocked up my entire layout. I don't just know where the track is going to go, I know where all the structures are going to go, how high they will be, what kits (in most cases) they will be made from, what slope and height the ground will be at, what type of industries and buildings they will be.

And so it was with this diorama. I first mocked it up on the layout so I could see what structures obscured what parts of the diorama behind, where the leading lines were, and where the diorama would be viewed from. I continued these leading lines into the diorama - the river leading your eye under the stone viaduct, and around the tiered waterfall; the road travelling away from the pier leading your eye over the railway lines, and then under the bridge and curving up the hill to the right (eventually conecting to the raised city area); and the road branching off and following the river curving uphill to the right. I took photos of the mock-up to refer to as necessary.

The next stage was to define the edges of the diorama, and make up a base. I then took this into my studio with the basic heights and the roads in place.

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From here the mock-ups started again (along with actual building). There were some buildings I was sure about, but others I didn't know would fit into the scene, or weather they would fight against it and try to turn it into something it wasn't. The three story wooden hotel was one such structure. It just didn't feel right. I kept thinking "who would want to stay in a hotel HERE?" I think the Kibri brewery fit in much better here. I remember putting it in place (after trying lots of different structures) and just thinking "thats it! Thats the one!" That structure then kind of dictated other changes. It was so strong that it immediately became one of the most important structures in the whole scene (and was a complete suprise to boot!)

Well I guess thats it. A very tricky question to answer, but its good to try and understand how you think sometimes. Hope its of some help, or interest.

Cheers, Mark.
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Re: Tellynott corner module 2

Postby clevermod01 » Tue Jan 11, 2011 12:52 pm

Mark, thanks for taking the time for such an excellent explanation. exactly what i was hoping for. The fact that you compose music explains a lot. you are accustom to arraigning things by what surrounds then and setting a plan and a goal guided by an aesthetic.
I can't wait to see how this continues to develop.
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Re: Tellynott corner module 2

Postby mark dalrymple » Sat Jan 15, 2011 11:55 pm

Hi all.

Well, I spent a bit of time making up my mind, holding walls in position and trying to imagine what things would look like. I really needed 8 arms and eyes on long tenticles! Anyway, decided to hack great slabs of plaster off my roading and add bits to the other side in order to give enough room for a step in the Heljan Brewery. It would have been so much easier a day earlier (before I did the roading!). I like this structure a lot better than the Red Wing Mill kit.

Heres a pic. The side walls will only go back as far as where they meet the two angled walls. I can alter the tower height a bit (about 1 1/2 inches higher than in the pic), but I think I like it as is - the horizontal seems line up as they should. Not sure about that big stack yet (thats half of what came with the Heljan brewery). What a mission to try and get decent seems on that thing! Hopefully paint and heavy weathering will hide them.

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And heres a pic of progress on the reduced Domain brewery - quite cute I think. The brick is slaters plastic card. I've mitred, filled and sanded the corners, cut out the holes for the windows and cut out the clapboard walls. The windows are extras that came with my RDA Herminsons mill kit.

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I finished off carving my stone viaduct yesterday. Today we went for a trip to Okains bay out on the peninsula, and I collected some 'fine dirt' for my earth and some blue gum twigs for tree trunks and debris to place in the tiered waterfall. I also took some pics of rock outcroppings and closeups to help with the colouring.

I've managed to track down some envirotex for the water, but this has to be posted. Has anyone tried some of the Norski resins? Were they successful?

Here's a couple of shots of the viaduct.

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My three foot diorama will have three brewerys, three taverns, and of course, the 'Tellynott Ladies Temperance Society', probably upstairs above one of the taverns.

Cheers, Mark.
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Re: Tellynott corner module 2

Postby clevermod01 » Sun Jan 16, 2011 12:20 pm

This is going to be stellar. I'm very impressed.
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Re: Tellynott corner module 2

Postby kathymillatt » Sun Jan 16, 2011 3:54 pm

Mark

Love it - there are so many flowing lines and the different buildings all fit together in that lovely unplanned way that real cities do.

Thank you for explaining your creation process as it interesting to see how everyone comes up with their layouts. I wish that I could produce 3D models like that.

Keep on posting...

Kathy
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Re: Tellynott corner module 2

Postby mark dalrymple » Mon Jan 17, 2011 1:58 am

Hi all.

Thanks for the positive comments Clevermod01 and Kathy, they are much appreciated.

Well, here's todays progress.

Here is an overall pic showing the area I have been working on. I have to do a bit of rock casting placement and carving to hide/ discuise all the joining together of the different materials.

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This next shot shows the viaduct after painting and being fixed in position. I gave it a wash of Woodland scenics concrete, then dry spounged with various colours, with a final concrete wash to tie everything together. A pic of a stone church I took yesterday was invaluable in getting the colours close.

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This last shot shows the concrete retaining walls also fixed in position. The wooden bridge beams are sitting in position, and I have stained all the timber up for the rest of the bridge. I'm modelling it after a pic I took of a bridge on our outing yesterday.

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Cheers, Mark.
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